This is a prototype of a game, I've been doing on the side for a while (although I didn't work on it for a month or so now, thinking about getting back to it, once I'm a bit less busy.)
It's a strategic army/deck building game. In the video, army is to be laid out from top to the bottom, as if the camera is looking from the top. So when a card is saying for example: "For each archer behind an infantry", it means that infantry needs to be on the top row and the archer on the bottom row.
This has been the main confusion part with my friends, since I've picked side facing assets. People thought that the most right side was the front side, which is totally understandable actually. I was surprised, how I didn't notice that before. Will change it so that the front side is the most right side, since I'll probably use side facing pixel art assets for the units.
Oh btw, I'm making it using raylib and c++, and having a lot of fun doing it. (mostly writing like c, but I'm using some c++ features like enum classes and operator overload etc.)
Here is the 'official' readme of the prototype.
Tile Commander prototype v0.25 by Frozen Pawn.
INTRO
Tile Commander is a tactical rogulite army and deck building game, where you strategically place units to form strong formations and play cards to empower them.
Navigate a procedurally generated war map, build your army from your deck to conquer cities and defeat enemy forces in auto-resolved battles.
HOW TO PLAY
* Click on units to place them on the terrain tiles.
* Click on units on the terrain to replace them on another place.
* Click on cards to play them.
* All other keyboard inputs are written on the left.
* There are implicit and explicit rules, take a careful look on how your points increase.
CARDS
* You start with 2 cards in your hand and you can hold upto 3 cards.
TURN BASED
* You draw 1 card at each turn pass.
* You can end a turn if your hand is not full.
* When you end a turn, the enemy increases in power.
CARD EFFECTS
* Cards only effect the units when they're played. (So they don't have any prolonging effect.)
And if you replace a unit, it'll lose its bonus from previously played cards.
SHOP
You can buy cards or units. When you reach max units or cards, you won't be able to buy it.
But there is no ui or visual feedback to tell you this.
BATTLE
* Place units and play cards to powerup your army. Once your army power is more than the enemy power you will be able
to win the battle if you attack. Depending on how much more power you have from the enemy, you'll get bonus gold.
GAME SEQUENCE
* Play the procgen levels one after the other. When you win you can press N to proceed to the next level
(it'll be shown on the ui.) When you die, you can press R to restart the game. (Will also be shown on the ui)
GAME END
* Game ends when you win all the levels.